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(Note: This page
is meant merely as an online reference. For a printable version,
we recommend downloading the PDF version. Click
here to download the 100K file.)
OBJECT
You win the
game if:
1. You are
the first to achieve the goal of the scenario (indicated in the
scenario Briefing).
or:
2. Your opponent
receives 15 wounds before finding a First-Aid Kit.
PREPARATION
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Examples
of icons entered into squares, including Ghouls (G), holes (O),
debris (X), First-Aid Kits (+) and food (F). |
Each player
takes a Scenario Chart (make sure both players are using the same
scenario) and enters the icons for items, obstacles and Ghouls
in the Obstacle Grid, as indicated in the Briefing. To enter an
icon, simply draw it in the square using a pen or pencil. Some
icons have restrictions; for instance, Ghouls can only be placed
in building (shaded) squares, and only a certain number per building.
Some scenarios
will require that certain exits be blocked. To block an exit, simply
fill in the doorway with a bold line.
Be sure to
keep the Obstacle Grid hidden from your opponent at all times.
Select a player
to move first (flip a coin, paper-rock-scissors, whatever).
MOVEMENT
Use the Movement
Grid on the Scenario Chart to plot your moves. Movement is always
vertical or horizontal, never diagonal. Draw a line indicating your
path as you move.
On your turn,
simply describe your movement to your opponent:
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Player,
represented by dot, traces route from starting point to first
encounter. |
"I'm moving
north out of the shelter, heading up the street and then turning
right into the first building. I then follow the corridor through
the building ..."
As you move,
your opponent will follow your course on his or her Obstacle Grid,
and tell you what items, obstacles or Ghouls you encounter: "As
you turn that last corner, you fall into a hole."
A compass
rose is provided at the top of the charts for easy reference. Also,
use the coordinate markers on the sides of each grid: "I'm moving
south, into square 10-J." "At 12-O, there's a First-Aid Kit."
Your move
continues until you have an encounter with an item, obstacle
or Ghoul, at which time your movement stops and you resolve
the encounter. After the resolution of the encounter, your turn
is over. Your opponent then describes his or her movement as you
follow along on your Obstacle Grid.
ENCOUNTERS
Items
- Items are non-hazardous things hidden within the grid, and usually
are the object of your search in that scenario - food, treasure,
other humans, etc. To acquire an item, simply end your movement
in the square and announce that you have acquired it.
Special items
in every scenario are First-Aid Kits. Encountering a First-Aid
Kit allows you to "heal" any wounds received to that point. Simply
cross through the active Wound Meter and begin afresh on the next
one. If you wish, you can leave a First-Aid Kit where it is, unused,
and return to it later (you must still end your turn in the square).
You cannot "pick it up" and take it with you. Once used, however,
a kit cannot be reused.
Obstacles
- For the most part, there are two main obstacles in the game of
GHOULASH:
Holes
are cavities hidden by a thin crust of earth; the only way to find
one is to step on it. If you encounter a hole, you lose your next
turn. On the turn thereafter you can exit and move as usual.
Debris
indicates chunks of plaster and concrete that can fall on you at
a moment's notice. If you encounter a debris square, you receive
one wound.
Note that obstacles
remain intact throughout the game. If you should re-enter an obstacle
square voluntarily, you still suffer the effects of that obstacle
(wound or loss of turn).
Note also
that items can be placed in obstacle squares.
Ghouls
- Each scenario has a specific number of Ghouls that are scattered
throughout the buildings or rooms before the game. When you encounter
a Ghoul, you must fight it. Here's how:
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This
ghoul's weak spot is its left arm, area No. 3. |
1. When you
enter a Ghoul square, your opponent announces "Ghoul Attack!"
2. Your opponent
secretly selects the Ghoul's "weak spot" by circling a numbered
area on one of the Ghoul figures on the Scenario Chart.
3. You begin
"firing" at the Ghoul by guessing a number, 1 through 6. If you
"hit" the Ghoul's "weak spot," you have destroyed the Ghoul and
the encounter is over. If you miss, however, you are then wounded
by the Ghoul, and you indicate the wound by marking the next space
on your current Wound Meter.
4. Continue
"firing" at the Ghoul, taking a wound for each miss, until you have
destroyed it. On your next turn, you can move as before.
Once a Ghoul
has been defeated, that square is safe for the remainder of the
game.
Note that
Ghouls can be placed in squares containing items and obstacles.
Timing
- In cases where items and/or obstacles and/or Ghouls are placed
in the same squares, encounters are resolved in this order:
1. Items.
You pick up the item first. In scenarios where the victory condition
is merely finding an item, then the game is over at this point.
If you must return the item to a starting point, you must resolve
the other encounters in the square before proceeding.
2. Ghouls.
Battle the Ghoul and take all wounds. If you reach 15 wounds on
your Wound Meter at this point, the game is over.
3. Obstacles.
Resolve the effects of the obstacle (lose a turn; receive a wound).
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This
player encountered a First-Aid Kit after receiving eight wounds.
He crossed out the first Wound Meter and moved to the next,
where he has five wounds. |
WOUNDS
In the lower
right corner of the scenario chart are your Wound Meters. Every
time you receive a wound, through Ghoul battles, debris or other
means (other scenarios may contain obstacles not mentioned in these
rules; these will be explained in the scenario Briefing), indicate
the wound by marking a space on the current Wound Meter.
If you receive
all 15 wounds on a Wound Meter before finding a First-Aid Kit, then
the game is over and your opponent has won.
If you encounter
a First-Aid Kit before you receive 15 wounds, however, then you
are "healed"; simply cross out the current Wound Meter and move
onto the next one.
SCENARIOS
These rules
cover the Basic Game of GHOULASH. Some scenarios will
have special conditions, items or obstacles not covered in these
rules; these will be explained in the Briefing. In these cases,
the Briefing in that particular scenario supersedes the Basic Rules
where appropriate.
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