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GHOULASH
is really more than just one game. There is one set of Basic Rules, but the game overall is a series of Scenarios, each with its own quirks, gimmicks and
twists.
For instance, a scenario might limit a player's
movement or have a player control two or more characters at once.
One scenario might feature extra-powerful Ghouls, while another might offer Ghouls of limited strength.
STRATEGY TIPS
When
placing items, obstacles, etc., place the items first, then place
obstacles and Ghouls around them. Look for ways to trap your opponent
so there is no way that they can obtain an item then leave the area
without encountering an obstacle or a Ghoul.
With
that in mind, if you're deep into a building, having passed several
obstacles, when you encounter a valuable item, should you continue
forward and risk more obstacles, or backtrack over familiar ground,
even though you'll have to receive wounds or lose turns?
Don't
be too quick to use First-Aid Kits when you find them. Remember
that you don't have to use a kit if you don't need it. You can leave
it where it is and come back for it later (you just can't "take
it with you"). Therefore, try to always keep at least one First-Aid
Kit "unused," so you can come back and use it in an emergency.
RULES CLARIFICATIONS
Whereas
items, obstacles and Ghouls can be placed in the same squares, and
whereas different types of obstacles can be placed in the same square,
only ONE OF EACH can be placed in any one square. For instance,
a square can contain a First-Aid Kit, a Hole and a Ghoul, or it
can contain a hole and a debris zone, but it cannot contain two
holes, two Ghouls, etc.
Unless
otherwise indicated in a scenario Briefing, items, obstacles and
Ghouls can be placed in starting or exit squares. In the case of
a starting square, the various encounters are resolved before the
player begins (for instance, if the starting square contains a hole, the player loses his or her first turn!). In the case of an exit square, the
encounters are resolved before the player can exit. If, while resolving
encounters in an exit square, the player reaches 15 wounds on a
Wound Meter, then the game is over and the player has lost.
If, however,
the victory condition of a scenario involves finding an item and
then taking it to an exit square, and the item is placed IN the
exit square, then the game is over as soon as the player encounters
the victory item, regardless of the presence of obstacles or Ghouls
in the square (this follows the section on Timing in the official
rules).
If a scenario
involves transportation -- in other words, if a player encounters
a square that causes him to end his turn and begin in another square
on his next turn -- and there are items, obstacles or Ghouls in
the destination square, the encounters are resolved at the beginning
of the player's next turn, not the end of the previous turn.
OTHER NOTES
The
Scenario Charts are designed to be placed in clipboards for ease
of play (the logo area is that deep for just that reason). To help
keep the Obstacle Grid from your opponent's view, slide a separate
sheet of paper (the rule sheet, perhaps) over the Scenario Chart in the clipboard.
FEEDBACK
Here at GHOULASH
Central, we are very interested in hearing what you have to
say. Send
your comments, questions, complaints and criticisms to Mike@ghoulash.com.
LIVE THE GHOULASH ADVENTURE
Explore more of the world in which GHOULASH™ is set by reading
the GHOULASH Adventures.
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